went online looking for some infos and i found this:
**approximate value, should be around 2.25 ~ 2.3 ; or (+/-) 3 ~ 5
*INT = Integer( the integer value, Ex INT(10/3) = INT(3.33) = 3 ),
*int = Intelligence (For the INT stat intelligence)
Party EXP ppl bonus
2 = 10%
3 = 30%
4 = 50%
5 = 70%
6 = 90%
7 = 110%
8 = 130%
9 = 150%
10 = 200%
Stat Formulas Humans
========================================
Fighter
==========
HP: 300+LV*(40+(CON-20))
MP: INT(300+LV*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(STR/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(LV/4)+INT((WIS-20)/2)
Defender
==========
HP: 800+Lv*(40+(CON-20))
MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(STR/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(LV/4)+INT((WIS-20)/2)
Warrior
==========
HP: 550+Lv*(40+(CON-20))
MP: INT(550+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(STR/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(LV/4)+INT((WIS-20)/2)
Rogue
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(DEX/4)
Extra Defence: INT(DEX/2.25) **
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Assassin
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: INT(800+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)+INT(DEX/6)
Extra Attack: INT(DEX/4)
Extra Defence: INT(DEX/2.25) **
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Archer
==========
HP: INT(550+Lv*(40+(CON-20)/2))
MP: 550+Lv*(40+(int-20)/2+(WIS-20)/2)
ATT: INT(STR/2)+INT(DEX/6)
Extra Attack: INT(DEX/4)
Extra Defence: INT(DEX/2.25) **
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Mage
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: 300+Lv*(40+(int-20))
ATT: INT(STR/2)
Extra Attack: INT(INT/4)
Extra Defence: INT(INT/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Sorcerer
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: 800+Lv*(40+(int-20))
ATT: INT(STR/2)
Extra Attack: INT(INT/4)
Extra Defence: INT(INT/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Enchanter
==========
HP: INT(550+Lv*(40+(CON-20)/2))
MP: 550+Lv*(40+(int-20))
ATT: INT(STR/2)
Extra Attack: INT(INT/4)
Extra Defence: INT(INT/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Acolyte
==========
HP: 300+Lv*(40+(CON-20))
MP: 300+Lv*(40+(WIS-20))
ATT: INT(STR/2)
Extra Attack: INT(WIS/2)
Extra Defence: INT(DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Priest
==========
HP: 800+Lv*(40+(CON-20))
MP: 300+Lv*(40+(WIS-20))
ATT: INT(STR/2)
Extra Attack: INT(WIS/2)
Extra Defence: INT(DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Cleric
==========
HP: 550+Lv*(40+(CON-20))
MP: 550+Lv*(40+(WIS-20))
ATT: INT(STR/2)
Extra Attack: INT(WIS/2)
Extra Defence: INT(DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Akkans
========================================
Combatant
==========
HP: 300+Lv*(40+(CON-20))
MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(DEX/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Templar
==========
HP: 800+Lv*(40+(CON-20))
MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(STR/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Attacker
==========
HP: 550+Lv*(40+(CON-20))
MP: INT(550+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(STR/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Gunner
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: INT(800+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(DEX/2)
Extra Defence: INT(DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Officiator
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(DEX/4)
Extra Defence: INT(DEX/2.25) **
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Rune Officiator
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: 800+Lv*(40+(int-20))
ATT: INT(STR/2)
Extra Attack: INT(INT/4)
Extra Defence: INT(INT/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Life Officiator
==========
HP: INT(550+Lv*(40+(CON-20)/2))
MP: 550+Lv*(40+(WIS-20))
ATT: INT(STR/2)
Extra Attack: INT(WIS/4)
Extra Defence: INT(WIS/2+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Shadow Officiator
==========
HP: INT(800+Lv*(40+(CON-20)/2))
MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)+INT(DEX/6)
Extra Attack: INT(DEX/4)
Extra Defence: INT(DEX/2.25) **
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
**approximate value, should be around 2.25 ~ 2.3 ; or (+/-) 3 ~ 5
*INT = Integer, int = Intelligence
Stat Description STR
- increases melee weapons damage (+1 attack each 2 str.)
- increases weight limitation for inventory
DEX
- increases moving speed
- increases extra attack
- increases extra defence
- increases dodge rate
- increases damage (+1 attack each 3 dex.)
- increases long distance weapon damage
- increases critical hit %
- increases skill charge rate
CON
- increases HP
- increases HP recovery rate
- increases weight limitation for inventory
- increases extra defence
int
- increases MP (only for mage classes)
- increases MP recovery rate
- adds extra skills
- increases damage of spells (only add fixed amount)
WIS
- increases MP (only for acolyte classes)
- makes healing more powerful
- increases magic resistance
Bank Cost 1st slot: free
2nd slot: 100k
3rd slot: 1 million
4th slot: 5 million
credits to owner/creator as i can't trace it to the original source..its always from this site and that site yadaa yadaa...
hope you guys find it useful
**approximate value, should be around 2.25 ~ 2.3 ; or (+/-) 3 ~ 5
*INT = Integer( the integer value, Ex INT(10/3) = INT(3.33) = 3 ),
*int = Intelligence (For the INT stat intelligence)
Party EXP ppl bonus
2 = 10%
3 = 30%
4 = 50%
5 = 70%
6 = 90%
7 = 110%
8 = 130%
9 = 150%
10 = 200%
Stat Formulas Humans
========================================
Fighter
==========
HP: 300+LV*(40+(CON-20))
MP: INT(300+LV*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(STR/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(LV/4)+INT((WIS-20)/2)
Defender
==========
HP: 800+Lv*(40+(CON-20))
MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(STR/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(LV/4)+INT((WIS-20)/2)
Warrior
==========
HP: 550+Lv*(40+(CON-20))
MP: INT(550+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(STR/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(LV/4)+INT((WIS-20)/2)
Rogue
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(DEX/4)
Extra Defence: INT(DEX/2.25) **
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Assassin
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: INT(800+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)+INT(DEX/6)
Extra Attack: INT(DEX/4)
Extra Defence: INT(DEX/2.25) **
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Archer
==========
HP: INT(550+Lv*(40+(CON-20)/2))
MP: 550+Lv*(40+(int-20)/2+(WIS-20)/2)
ATT: INT(STR/2)+INT(DEX/6)
Extra Attack: INT(DEX/4)
Extra Defence: INT(DEX/2.25) **
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Mage
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: 300+Lv*(40+(int-20))
ATT: INT(STR/2)
Extra Attack: INT(INT/4)
Extra Defence: INT(INT/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Sorcerer
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: 800+Lv*(40+(int-20))
ATT: INT(STR/2)
Extra Attack: INT(INT/4)
Extra Defence: INT(INT/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Enchanter
==========
HP: INT(550+Lv*(40+(CON-20)/2))
MP: 550+Lv*(40+(int-20))
ATT: INT(STR/2)
Extra Attack: INT(INT/4)
Extra Defence: INT(INT/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Acolyte
==========
HP: 300+Lv*(40+(CON-20))
MP: 300+Lv*(40+(WIS-20))
ATT: INT(STR/2)
Extra Attack: INT(WIS/2)
Extra Defence: INT(DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Priest
==========
HP: 800+Lv*(40+(CON-20))
MP: 300+Lv*(40+(WIS-20))
ATT: INT(STR/2)
Extra Attack: INT(WIS/2)
Extra Defence: INT(DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Cleric
==========
HP: 550+Lv*(40+(CON-20))
MP: 550+Lv*(40+(WIS-20))
ATT: INT(STR/2)
Extra Attack: INT(WIS/2)
Extra Defence: INT(DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Akkans
========================================
Combatant
==========
HP: 300+Lv*(40+(CON-20))
MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(DEX/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Templar
==========
HP: 800+Lv*(40+(CON-20))
MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(STR/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Attacker
==========
HP: 550+Lv*(40+(CON-20))
MP: INT(550+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(STR/4)
Extra Defence: INT(STR/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Gunner
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: INT(800+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(DEX/2)
Extra Defence: INT(DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Officiator
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)
Extra Attack: INT(DEX/4)
Extra Defence: INT(DEX/2.25) **
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Rune Officiator
==========
HP: INT(300+Lv*(40+(CON-20)/2))
MP: 800+Lv*(40+(int-20))
ATT: INT(STR/2)
Extra Attack: INT(INT/4)
Extra Defence: INT(INT/4+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Life Officiator
==========
HP: INT(550+Lv*(40+(CON-20)/2))
MP: 550+Lv*(40+(WIS-20))
ATT: INT(STR/2)
Extra Attack: INT(WIS/4)
Extra Defence: INT(WIS/2+DEX/5)
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
Shadow Officiator
==========
HP: INT(800+Lv*(40+(CON-20)/2))
MP: INT(300+Lv*(40+(int-20)/2+(WIS-20)/2))
ATT: INT(STR/2)+INT(DEX/6)
Extra Attack: INT(DEX/4)
Extra Defence: INT(DEX/2.25) **
Critical Hit Rate: INT(DEX/5)
Magic Resistance: INT(Lv/4)+INT((WIS-20)/2)
**approximate value, should be around 2.25 ~ 2.3 ; or (+/-) 3 ~ 5
*INT = Integer, int = Intelligence
Stat Description STR
- increases melee weapons damage (+1 attack each 2 str.)
- increases weight limitation for inventory
DEX
- increases moving speed
- increases extra attack
- increases extra defence
- increases dodge rate
- increases damage (+1 attack each 3 dex.)
- increases long distance weapon damage
- increases critical hit %
- increases skill charge rate
CON
- increases HP
- increases HP recovery rate
- increases weight limitation for inventory
- increases extra defence
int
- increases MP (only for mage classes)
- increases MP recovery rate
- adds extra skills
- increases damage of spells (only add fixed amount)
WIS
- increases MP (only for acolyte classes)
- makes healing more powerful
- increases magic resistance
Bank Cost 1st slot: free
2nd slot: 100k
3rd slot: 1 million
4th slot: 5 million
credits to owner/creator as i can't trace it to the original source..its always from this site and that site yadaa yadaa...
hope you guys find it useful